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Old Jan 30, 2008, 02:49 AM // 02:49   #1
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Default Attack Speed and Live Vicariously

Attack speed of a sword is 1.33 sec, it says on wiki that it's the time in between swings. However, when I play, I noticed that my W/Mo will make a series of quick attacks before the 1.33 sec pause. Am I correct? Does this mean that the 1.33 sec is not the time between each sword swing but instead the time between each series of sword swing? Does this mean that for the skill Live Vicariously, I'll be healed more than once (each time by the given health gain depending on healing prayer level) within 1.33 sec?
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Old Jan 30, 2008, 02:58 AM // 02:58   #2
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I believe some of those swings are purely for asethetic effect. They don't count as swings in terms of game mechanics. I've noticed that too when looking at my warrior fight.
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Old Jan 30, 2008, 02:58 AM // 02:58   #3
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Quote:
Originally Posted by Sir Tidus
Attack speed of a sword is 1.33 sec, it says on wiki that it's the time in between swings. However, when I play, I noticed that my W/Mo will make a series of quick attacks before the 1.33 sec pause. Am I correct? Does this mean that the 1.33 sec is not the time between each sword swing but instead the time between each series of sword swing? Does this mean that for the skill Live Vicariously, I'll be healed more than once (each time by the given health gain depending on healing prayer level) within 1.33 sec?
There are a lot of factors to take into account:

1. are you using any attack skills?
2. are there any other effects on you, the enemy, or global effects that would affect your attack speed?
3. are both you and the enemy standing still?

I always interpreted the attack speed as meaning the time it takes from the start of 1 normal attack until you start the next normal attack, w/o any other effects in play.

Regardless, IAS skills are extremely useful, and skills like vigorous spirit can take advantage of it.

Conversely, using a skill like [skill]reckless haste[/skill] with [skill]insidious parasite[/skill] make for some very dead enemies...
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Old Jan 30, 2008, 03:00 AM // 03:00   #4
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Quote:
Originally Posted by Biostem
Conversely, using a skill like [skill]reckless haste[/skill] with [skill]insidious parasite[/skill] make for some very dead enemies...
You forgot [skill]Spiteful Spirit[/skill]
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Old Jan 30, 2008, 03:11 AM // 03:11   #5
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Quote:
Originally Posted by RPGmaniac
I believe some of those swings are purely for asethetic effect. They don't count as swings in terms of game mechanics. I've noticed that too when looking at my warrior fight.
That makes sense. I will pay attention to damage that apears on top of the creature next time to see how fast r the attacks actually going.
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Old Jan 30, 2008, 03:12 AM // 03:12   #6
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Quote:
Originally Posted by Biostem
There are a lot of factors to take into account:

1. are you using any attack skills?
2. are there any other effects on you, the enemy, or global effects that would affect your attack speed?
3. are both you and the enemy standing still?

I always interpreted the attack speed as meaning the time it takes from the start of 1 normal attack until you start the next normal attack, w/o any other effects in play.

Regardless, IAS skills are extremely useful, and skills like vigorous spirit can take advantage of it.

Conversely, using a skill like [skill]reckless haste[/skill] with [skill]insidious parasite[/skill] make for some very dead enemies...
I'm just talking about normal attacks. So: not using attack skill, no effects, and standing still.
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Old Jan 30, 2008, 07:28 AM // 07:28   #7
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Quote:
Originally Posted by Sir Tidus
Does this mean that for the skill Live Vicariously, I'll be healed more than once (each time by the given health gain depending on healing prayer level) within 1.33 sec?
Please tell me you are asking because you want to learn to farm somewhere and you don't try to do that as a self heal in real fighting.
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Old Jan 30, 2008, 01:25 PM // 13:25   #8
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If you are a Warrior, and insist on using Healing Prayers, please, do not use Maintained enchantments. Mending and Live Vicariously are not good to use as a Warrior because the energy kills you. Even using an adrenaline build, you will want SOME energy skills (IAS, condition/hex removal, ect.). Besides which, Live Vicariously only works when you hit. An enemy that blocks or blinds will render that healing ineffective. Take Vigorous Spirit if you want a Monk healing spell. It works just by attacking, OR USING A SKILL. Even if you miss, it heals. It is only 5 energy, and it lasts 30 seconds.

[skill]Vigorous Spirit[/skill] > [skill]Live Vicariously[/skill]
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Old Jan 30, 2008, 02:14 PM // 14:14   #9
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Quote:
Originally Posted by MagmaRed
If you are a Warrior, and insist on using Healing Prayers, please, do not use Maintained enchantments. Mending and Live Vicariously are not good to use as a Warrior because the energy kills you. Even using an adrenaline build, you will want SOME energy skills (IAS, condition/hex removal, ect.). Besides which, Live Vicariously only works when you hit. An enemy that blocks or blinds will render that healing ineffective. Take Vigorous Spirit if you want a Monk healing spell. It works just by attacking, OR USING A SKILL. Even if you miss, it heals. It is only 5 energy, and it lasts 30 seconds.

[skill]Vigorous Spirit[/skill] > [skill]Live Vicariously[/skill]
Even with maintained enchantments, energy is easy to come by. [skill]Warrior's Endurance[/skill] may be an elite, but it solves that energy problem.

That being said. [skill]Vigorous Spirit[/skill] is much better than something like [skill]Live Vicariously[/skill]
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Old Jan 30, 2008, 05:57 PM // 17:57   #10
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Quote:
Originally Posted by bpphantom
Even with maintained enchantments, energy is easy to come by. [skill]Warrior's Endurance[/skill] may be an elite, but it solves that energy problem.

That being said. [skill]Vigorous Spirit[/skill] is much better than something like [skill]Live Vicariously[/skill]
So you want to make a bad build worse by using a bad elite? Warrior's Endurance is a stance. This means you cannot use Frenzy, Flurry, Flail, or any other IAS available to a W/Mo. There is absolutely no reason a Warrior should use Live Vicariously. With the exception of a few farming builds, Vigorous Spirit will outperform Live Vicariously.

Regardless to which is better, a Warrior should not be using Monk spells for healing unless using a solo farm build. The attribute points spent to make those spells worthwhile and the energy to use them means you don't do a good job as a warrior (damage dealer or tank, either one).

If you do use Live Vicariously, an IAS skill will help, unless you are unable to hit your target (blind or blocking, or missing).
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Old Jan 30, 2008, 07:14 PM // 19:14   #11
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While i agree with what most everyone here has said about Warriors using a monk secondary to self heal... I would like to point out the Sir Tidus has been told this over and over...and still feels like using it...so we should stop ranting about it..and try to answer or ignore his questions. He will eventually learn that W/Mo has very limited uses..... I for one started with a W/mo with mending and loved it up until the jungle.
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Old Jan 30, 2008, 07:32 PM // 19:32   #12
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For the record on the attack speed, 1.33sec is the time between striking your foe, the animation will show more swings of your weapon in that time but will not count more strikes than 1 every 1.33sec(unless you are using an Attack Speed Increase skill).
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Old Jan 30, 2008, 07:48 PM // 19:48   #13
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@ MagmaRed
No ne said he has to stay in the Warrior's Endurance stance for the duration.
Stance up, get in 3-6 whacks cancel stance with Frenzy, Flurry, Flail or IAS of you choice, rinse/repeat.

However,

Warriors do Damage, and if your in a solo or team build your going to need to do that damage and there are MANY Elites better for that, as well as better place to put attrubute points than healing prayers.
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Old Jan 30, 2008, 09:01 PM // 21:01   #14
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Off topic: Regarding those necro hexes, try SS+Price of Failure+Reckless Haste= very dead guy. I usually save insidious for emergencies since im pretty low in E after the prior combo, and also reckless inhibits incidious.

Sorry I dont know how to put up the skill icons.
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Old Jan 30, 2008, 09:08 PM // 21:08   #15
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[skill]Name of Skill[\skill] only face the / slash in there instead of the \.

Last edited by Orange Milk; Jan 30, 2008 at 09:14 PM // 21:14..
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Old Jan 30, 2008, 11:09 PM // 23:09   #16
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[skill]spiteful spirit[/skill] + [skill]Price of Failure[/skill] + [skill]Reckless Haste[/skill] = Dead guy if he continues attacking.

Ooooooh nice, thanks Orange.
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Old Jan 30, 2008, 11:27 PM // 23:27   #17
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Quote:
Originally Posted by Wirt
Off topic: Regarding those necro hexes, try SS+Price of Failure+Reckless Haste= very dead guy. I usually save insidious for emergencies since im pretty low in E after the prior combo, and also reckless inhibits incidious.

Sorry I dont know how to put up the skill icons.
Quote one of the posts that has them and you can see how to do it.
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Old Jan 30, 2008, 11:46 PM // 23:46   #18
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Thanks Ryker, Orange posted how. Now I just gotta remember. Hey u a Army of Darkness fan? Great movie, haha.
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Old Jan 31, 2008, 12:00 AM // 00:00   #19
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Well hell, if you're gonna start chaining things together, then include:

[skill]spiteful spirit[/skill]+[skill]reckless haste[/skill]+[skill]price of failure[/skill]+[skill]spirit of failure[/skill]+[skill]empathy[/skill]

Although that may be too many attributes to have to put points in...

Also, I still like [skill]insidious parasite[/skill] for the healing and armor-ignoring damage it gives
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Old Jan 31, 2008, 12:49 AM // 00:49   #20
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Haha yea that would be a good chain and would quite incapacitate a warrior, or any physical damage guy. However Curses+Inspiration+Domination+probably Soul Reaping would be tough.

Also my curse necro never leaves home without [skill]insidious parasite[/skill], but i usually thorw that on after [skill]reckless haste[/skill] runs out.
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